Wednesday, 3 December 2014

RSPCA Game Night Planning

Shooting Plan

Provisional Plan
5 minute Segment
Host Introduction and Outro - (20 seconds)
2-3 Interviews - One regular attendant/ Event organizer (1 Minute)
Coverage Shots - Attendants, Gameplay, Closeups (30 seconds)
                          - Animals
Feature Schedule - At least 4 Competitions covered (2 minutes)
                           
Provisional Event Schedule

TimeTV 13D AvailableTV 2
19:00 to 20:00PS3 - COD Black Ops Zombie Coop (Highest Score Challenge)YesXBox 360 - Naruto Ultimate Ninja Storm 2 (Winner Stays On)
20:00 to 21:00PS3 Uncharted 2 - Single Player Playthrough (Swap every level/death)NoXBox 360 - COD Black Ops online (Highest Score Challenge)
21:00 to 22:00PS3 - Gran Turismo 5 (Fastest Lap Challenge)YesOpen for suggestions
22:00 to 23:00PS3 - Killzone 3 Online Multiplayer (Highest Score Challenge)YesWii - Guitar Hero (Highest score challenge)


Script

We're here at the Sheffield RSPCA center, where every year they host a charity gaming night to help fund the £2000 a day running costs to care for the abandoned and unwanted pets of Sheffield. These events attract everyone from hardcore videogamers to more recently, Poker Amateurs where tournaments are hosted to introduce the card game to newbies and challenge skilled players. 

Interview Questions

How did this event come to be?
How successful has this Gaming Night been?
What made you decide on using a games night?
What will donations go towards?
Do you plan on continuing this event in the future?

How did you find out about RSPCA Sheffield's Game Night?
Are you enjoying it?
Would you come here next year?
Is this your first time here?

Outro
Possibly get the attendants/hosts to say goodbye
Thank you for watching and we'll hopefully see you next year.


In - Studio
If you'd like to help support and donate a small amount of money to aid the RSPCA, then check out the information on the Sheffield RSPCA Website or text SHEF11 £5 to 70070 to donate £5, Text PETS14 £10 to 70070 to donate £10.

Wednesday, 26 November 2014

LO 1: Segment 2 - RSCPA Game Night Treatment

THE BRIEF
The Games Corner is a magazine television program focusing on new and upcoming video games as well as spotlights on retro gaming. Our focus will be to record coverage of gaming events.

TARGET AUDIENCE
Local residents of Sheffield, those who are have interest in gaming as well as its industry and the development behind game productions.

SEGMENT SYNOPSIS AND HOW IT RELATES TO THE BRIEF
Our Production Team will be focusing on coverage of the RSPCA Charity Game night, as well as interviews and Vox pops from attendants.

KEY MILESTONES
19th December 2014 (Location Coverage)




EQUIPMENT AND BUDGET
Hardware
Camera – Canon 650D DSLR (2x) [£400 each]
Peripherals – RODE Shotgun Microphone (2x) [£60]
Power/Storage – Fully Charged Battery Packs (6x) [£10], 16GB SD Cards (x6) £15]
Software
Footage Editing > Adobe Premiere (Adobe Creative Cloud - £330 p/annum)

PROPS AND MODELS
Interviewees – Members of the general public, Event Organizers
Location Team – Jake Dungworth & Lewis Leversidge (Cameramen), Vicky Kilby and Jordan Turner (Presenters)

HEALTH AND SAFETY CONSIDERATIONS
Hazards
Who is at Risk?
Effect
Risk  
Control
Theft
Cameramen/Handlers of equipment
Stolen Equipment
Medium – Lots of people in confined space     
Keep Equipment out of sight when not in use
Tripping
Production Members
Broken bones/equipment
Low
Keep clear of spillages and wires, Don’t run

LEGAL AND ETHICAL CONSIDERATIONS
  • Copyrighted Material – Ask Permission to film on the premises
  • The majority of our targeted audience are under 16 and therefore should not be exposed to explicit imagery or language. If content in our segment breaches the guidelines of OFCOM, who states that depending on the age rating of the broadcasted show, the limit of content is controlled; i.e portrayal of gore, swearing and sexual themes.

PROPOSED SCHEDULING TIME
Daytime Television - Pre-Watershed Regulations
The Games Corner is scheduled to be shown at midday, before 9 pm and therefore the watershed. This limits what content be shown as it may be viewed by children; unsuitable material can include everything from sexual content to violence, graphic or distressing imagery and swearing. This means we have to be careful as to what we film; 2 games that would not be acceptable to show in detail at this event would be Killzone 3 and Call of Duty Black Ops Zombies, as their graphic content deems them to be rated 18 certificates.

Monday, 10 November 2014

LO3: Editing Production materials for Eurogamer Segment

Evidence of editing initial rushes and edit decision log



In our production team, myself and Will have mainly focused on the editing of our segment; sticking to industry standard production processes such as edit logs and evidence of editing techniques.

Draft Edit Log


Wednesday, 5 November 2014

Copyrighted Footage to use in Eurogamer Expo segment

  Throughout our 5 minute segment we will be using footage that we have not recorded, from other sources such as the Eurogamer and IGN YouTube channels. As we are using this for promotional purpose and not commercially as well as giving credit to each of these sources,  we should be allowed to show these clips  on TV.

Project CARS - Exclusive Brands Hatch Gameplay - Eurogamer

https://www.youtube.com/watch?v=PAHBObglanI

Project CARS E3 2014 Trailer | PS4

https://www.youtube.com/watch?v=DQIbUBbNGd0

Forza Horizon 2: Circuit Race - Preview - Eurogamer

https://www.youtube.com/watch?v=Mp0Aso_K6fc

Wednesday, 15 October 2014

Eurogamer Expo Storyboard




LO 1: Voiceover Script for Eurogamer Segment



EGX 2014 Voiceover

Written by
Jake Dungworth

FADE IN:

SHOW DESCRIPTION

JAKE
Eurogamer Expo, now known as EGX began in 2008 as a brand new event showcasing upcoming video games. What began as a small following has evolved into Britain biggest and best games show, taking over venues like the Royal Armories in Leeds, Birmingham's NEC and the late Earl's Court Exhibition Center.

LEWIS
What started as 4,000 fans, grew to 75,000 as the event expanded covering everything from retro gaming to board games. Now EGX packs all the latest console and PC releases, competitive multiplayer LAN tournaments, cosplay and merchandise, Indie developer's games and the Games Industry fair into one massive show.

REVIEW  SECTION 1

JAKE
Let's dive straight in, with Project CARS available for the Xbox One, PlayStation 4 and Windows PC. The next-gen racer' acronym stands for Community Assisted Racing Simulator, as funding for the project was covered by the community and the developers themselves. Contributors could also assist with development with roles in content creation, QA and Testing and marketing media.

LEWIS
In comparison to current racing titles, the game ran extremely smoothly and looked flawless; lighting and attention to detail had really been focused on. However the game lacked some reality, turning felt a bit too artificial and easy, but maybe we had on the wrong difficulty. We got to also play Forza Horizon 2, which for me took the best racing game of the event.

JAKE
Yeah, the first Horizon game was a great reinvention of this genre and the sequel has improved in every way; from the expansive graphics to the new gameplay features. Cross Country races are absolutely mental, flying through fields in million dollar hyper cars is one of the best racing game experiences. The demo gave a taste of everything the game had to offer to players and was one of the best games we played at EGX. I know I'm definitely going to get this one.

LEWIS
Lets move onto Batman: Arkham Knight, where event goers could watch an exclusive EGX promo, no tech demo unfortunately. We cant even show you the video it was that exclusive and copyrighted. But here's a teaser released by Warner earlier this year.
(FOOTAGE)
 The exhibition itself though was really good and showcased some awesome new gameplay and what fans of the series can really look forward to. The presentation was great but I felt that it leaked too much information  which may have ruined the experience slightly for fans that want to explore the game for themselves.

JAKE
Yeah I agree, but I can't wait to try it out. I'm not going to reveal too much but the bat mobile gameplay is a real game changer for the action adventure genre.

REVIEW SECTION 2

JAKE
EGX Rezzed gives devs the opportunity to spotlight undiscovered gems, and gives gamers the chance to experience unreleased games, all while speaking with the developers who attend the event. It's part of the show that never fails to impress and you never know what you could find.

LEWIS
For me, Tulpa by Rising Star Games had a unique style combining featureless characters, odd puzzles and resembled the dark nature of the popular indie platformer Limbo. It worked well by placing you straight into the game with literally no idea about the story, it was strange and creepy but enjoyable. The game was released not long after the event, based on its originality and addicting style of play I think that game will turn out to be hugely popular on the Steam Greenlight market.

JAKE
I got to try out Dream, a quite surreal adventure game where you journey through your own delusions to find the meaning of your life. The game is packed with some tough puzzles but the gamescape is beautifully crafted. Playing this with a headset and no distractions is a must and is one of the most immersive games I have ever played.

JAKE
If you're a fan of this genre and related titles like the Stanley Parable, Only If and The Witness

Monday, 13 October 2014

LO 2: Evaluation of Eurogamer Rushes

Analysis of Initial Rushes and Raw Footage

a) Setting up Appropriate Equipment

For the coverage of EGX London 2014, we had access to 2 Canon 650D DSLR Cameras as well as 4 different lenses; Regular, Portrait, Wide and Zoom. Over the course of the event, we utilized each type of lens in order to capture a variety of shots. This was planned in our shooting schedule, as different sections of the event required different hardware; from an overall shot of all the booths from the upper floor to close ups of attendants playing games.

b) Following Script/Storyboard

Our intention for our production segment was to record footage and afterwards add a speech overlay to review the games we played. After the event we began to work on the script based on our experience, talking about how we thought each game was like.

c) Following Safe working practices

This means following the risk assessment and recce in order to keep potential risks to a minimum. Take for example the risk of theft, due there being crowds of people, was minimised by concealing and protecting equipment.

d) Following Production processes

For my contribution to this production, I assumed the position of director, presenter and camera operator.

Shooting Schedule - EGX London 2014


LO 1: Section Requirements

Treatment
Script - EGX Voice over
Storyboard
Set Designs/Floor Plans
Budget
Shooting Schedule


Wednesday, 8 October 2014

Segment 1 - Eurogamer Exhibtion

Content Description
Coverage of EGX London 2014 and Play Expo (Possible Interview with Games Developer)

Plan - EGX 2014
- Introduction (Jake and Lewis)
- Reel of clips
- Description of the show, background story
- Game 1 Review Voice Over - Project Cars
- Game 2 Review Voice Over - Batman: Arkham Knight or Lego Batman 3
- Rezzed Section
- Game 3 Review Voice Over - Tulpa
- Bone Loaf/Jon Brown
- Outro

Proposed Scheduling Time for EGX London Segment
First Episode - 5 minute long clip

Tuesday, 30 September 2014

Shooting Schedule - Studio Broadcast

Name(s): Vicky Kilby & Jordan Turner   Title: The Games Corner
Shooting Schedule
Day/Date you will film
Scene #
Interior/Exterior
Day/Night
Location
Shot Description/Summary
Characters/Cast in the scene
Special Equipment
1st October 2014
#1
Studio
Day
Studio 2- UTC
Intro to Camera - Guests introduction “Hi I’m Vicky Kilby, Hi I’m Jordan Turner - and welcome to..The Games Corner!!”

“A weekly show which will bring you the latest local and global gaming news, reviews, special guests and competitions!” (This may be voiced over and have shots of what we are saying pop up on screen)
Vicky Kilby, Jordan Turner
Standard Studio shooting kit
1st October 2014
#2
Studio/Day
Studio 2 - UTC
5-10 Second Shot of Hosts talking amongst each other - no script needed just general chat as music will be played over this.
Fast shots over a music bed.
Vicky Kilby, Jordan Turner
Standard Studio shooting kit
1st October 2014
#3
Studio/Day
Studio 2 -UTC
Shot of Hosts playing video games on sofa - No Audio needed again as music will be played over this.

GFX- gaming animations etc
Vicky Kilby, Jordan Turner
Standard Studio shooting kit, Sofa, TV and gaming equipment - (If we can not use this, we will bring our own game pads and edit in some footage on the TV)
1st October 2014
#4
Studio/Day
Studio 2 - UTC
Shot of Host playing Just Dance (This may not be necessary but if possible would help if we need extra footage/add some humour to the promo)
Vicky Kilby, Jordan Turner
Standard Studio shooting kit, TV and gaming equipment

Monday, 22 September 2014

Treatment - Eurogamer


TREATMENT
‘The Games Corner’ – On Location Reviews/Event Coverage
Produced by Jake Dungworth, Alex Raynes, Lewis Leversidge and Will Hewitt

THE BRIEF
The Games Corner is a magazine television program focusing on new and upcoming video games as well as spotlights on retro gaming. Our section

TARGET AUDIENCE
Local residents of Sheffield, those who are have interest in gaming as well as its industry and the development behind game productions.

SEGMENT SYNOPSIS AND HOW IT RELATES TO THE BRIEF
Our Production Team will be focusing on coverage of the Eurogamer Convention 2014, as well as interviews and Vox pops from attendants and game developers in the Rezzed Indie game section.

KEY MILESTONES
27th September 2014 – EGX London Expo 11am-7pm (Location Coverage)
October Half Term - Finish Production

EQUIPMENT AND BUDGET
Hardware
Camera – Canon 650D DSLR (2x) [£400 each]
Peripherals – RODE Shotgun Microphone (2x) [£60]
Power/Storage – Fully Charged Battery Packs (6x) [£10], 32GB SD Cards (x4) £15]
Software
Adobe Premiere (Adobe Creative Cloud - £330 p/annum)
Travel
Coach - Return Ticket (3x) [£15 each]

PROPS AND MODELS
Interviewees – Members of the general public, Rezzed Games Developers
Guests - Jon Brown (Director of Boneloaf - Developer of Gang Beasts)
Location Team – Jake Dungworth & Lewis Leversidge

HEALTH AND SAFETY CONSIDERATIONS
Hazards
Who is at Risk?
Effect
Risk
Control
Theft
Cameramen/Handlers of equipment
Stolen Equipment
Medium – Lots of people in confined space
Keep Equipment out of sight when not in use
Tripping
Group Members
Broken bones/equipment
Low
Keep clear of spillages and wires, Don’t run

LEGAL AND ETHICAL CONSIDERATIONS
Copyrighted Material – Ask Permission to film on the premises as well as Intellectual property of game developers
The majority of our targeted audience are under 16 and therefore should not be exposed to explicit imagery or language. If content in our segment breaches the guidelines of OFCOM stating that depending on the age rating of the broadcasted show controls the limit of content.

PROPOSED SCHEDULING TIME
Daytime Television - Pre-Watershed Regulations
The Games Corner is scheduled to be shown at midday, before 9pm and therefore the watershed. This   limits what content be shown as it may be viewed by children; unsuitable material can include everything from sexual content to violence, graphic or distressing imagery and swearing. 

Pre-Production Research

EGX London Content


Featured Games
Developer Sessions

Wednesday, 17 September 2014

Production Ideas for a 5 minute Segment on the Games Corner

 Initial Ideas

-Games Developer Interviews
- Latest Reviews
- Community
- Events - Eurogamer/Play Expo
- Competition

Our team
Lewis Leversidge
Alex Raynes
Jake Dungworth
Will Hewitt

Our prime idea is to go out and interview Games Production Teams in an around Sheffield; and take an insight into the development of video games. Furthermore, we have decided to film a showcase on Gaming Events in Britain. We will be going to EGX London at the end of September.

Potential Interviews
Sumo Digital
Team Cooper
Bone loaf

EuroGamer Content
4 minutes
Interviews:
- Developers
- Indie Game Developers - Rezzed
Showcase:
- Review of tested games

Monday, 15 September 2014

Researching TV Magazine Shows

Content
Structure
Presenters and MES
Camerawork
Use of effects and titles

What is a 'magazine'?
A periodical publication containing articles and illustrations, often on a particular subject or aimed at a particular readership; such as a women's weekly magazine containing fashion and celebrity affairs.

Top Gear